Your own life.
A house full of other lives.
The table is occupied. Someone wants your time. You have a shift to get to—and a future to build.
Make a home with family members who have their own routines, plans and difficult days. Decide what you can offer, keep the promises you make, and find your way toward independence.
Enter the houseLearn the controls
A family you choose.
Start a household with relatives of different ages and appearances, and choose the number of bedrooms and bathrooms. Residents follow age-appropriate routines: children have school and play, while older family members make room for projects, work and shared responsibilities.
Small choices have a history.
Walk to furniture to eat, rest, shower or practice a skill. Family members hold their own conversations and may invite you to join them. Making time, setting a boundary and failing to show up can leave different relationship memories. Practical help takes an actual activity and a return check-in.
Independence is a path, not a perfect score.
Earn money at the café, build skills, manage your needs and save for a place of your own. The game offers different paths toward moving out. A difficult day does not end your story; you can adjust your routine and try again tomorrow.
Fictional people. Individual experiences.
Some residents live with mental-health conditions. Their experiences vary and do not represent everyone with a diagnosis. This is a game about daily life and relationships, not a diagnostic tool or treatment. Read how the game approaches its subject.